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Old Jun 05, 2005, 07:03 PM // 19:03   #1
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Join Date: Jun 2005
Location: England
Guild: SteamPowered (SP)
Profession: R/Mo
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Default Please help come up with a build for this N/W.

OK, I am a N/W... i have a max dmg fiery dragon sword and it only requires lv9 swordsmenship.

I use that as my primary weapon. I have heard to put my other attributes on Blood and Curses... so I currently am doing.

Can any body come up with a list of the 8 Skills to use with this character... and if an elite skill is named, please state a location if known.

Also, where can the highest armour be purchased in the game, i don't want to waste runes untill i have the BEST armour there is. Location of the armory please.
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Old Jun 05, 2005, 10:59 PM // 22:59   #2
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Location: LA
Profession: R/Me
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Blood Magic: 12 (11+1)
Swordsmanship 11
Curses 8

Life Siphon: For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 2 seconds

Life transfer (elete): For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 30 seconds

Shadow Strike: Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 8 seconds

Rend Enchantments: Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Energy Cost 10
Casting Time 3 second
Recharge Time 30 seconds

Sever Artery: If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
Energy Cost: 0
Casting Time: 0
Recharge Time: 4 adrenaline

Galrath Slash: This attack strikes for +1-32 damage if it hits.
Energy Cost: 0
Casting Time: 0
Recharge Time: 8 adrenaline

Final Thrust: Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
Energy Cost: 0
Casting Time: 0
Recharge Time: 10 adrenaline

Savage Slash: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
Energy Cost: 5
Casting Time: 0
Recharge Time: 10 seconds

The build is pretty simple, it's got good damage, good self heal, and could solo Warrior/monks in the arena with ease.
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Old Jun 06, 2005, 03:48 AM // 03:48   #3
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For high-end PvP, you won't play a n/w, especially not one that goes melee.
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Old Jun 06, 2005, 06:32 AM // 06:32   #4
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Quote:
For high-end PvP, you won't play a n/w, especially not one that goes melee.
Not everybody plays PvP dude.
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Old Jun 13, 2005, 08:31 AM // 08:31   #5
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Quote:
Originally Posted by Minwanabi
For high-end PvP, you won't play a n/w, especially not one that goes melee.
I've played against a couple of N/Ws on opposing teams in HoH that absolutely decimated some of our warriors...to be fair, I don't know how good of players those warriors were because they were in a friends guild that I was grouping with. But still.

Just compare most W/N with a N/W. Most W/N use gladiator armor. That's 80 al with energy bonus. A melee oriented necro would use tormentors with the 70 al (I think it's called that...). It's weak against holy damage...but there aren't a lot of smiting players in higher end PVP. And if there are, every class has a weak point.

So that leaves most W/N with only 10 more AL than a N/W. Now, a lot of W/N also use a focus in their offhand to get energy. N/W can use a shield. This puts the armor even closer, if not even.

Lastly, a lot of the W/Ns or any warriors I've grouped with usually use strength more often than tactics (as they should, it's their special ability). A smart N/W would utilize a bit of tactics (8 or so) for a good shield and defensive abilities.

Here's a quick N/W build I just came up with for a friend wanting to try it. So if it ends up not working, oh well. Gotta try something :P (skills I haven't looekd at yet.)

AFTER RUNES:
Axe 12 (everyone and their mom has used a n/w with swords, and it hasn't worked. Axes are higher damage, and have an area effect using mana to cost, which the N/W has extra. Also has disrupt).
Blood 12 (self explaining. This is what keeps them alive against a W 1 on 1)
Curses 8 (enough to make enfeeble and such last something like 13 seconds)
Tactics 8 (you can easily keep Watch Yourself up permanently, use better shields, and throw in Bonetti's defense)

Of course, as I said I made that for a friend, although I may try it as well. I'll edit it as I go along.

The biggest difference it appears between a W/N and a N/W is at the mid-uppermid levels where the armor is vastly different. The final armor, however, isn't much worse. In fact, the last necro armor has the same value as the last ranger armor. And no one complains about R/Ws not being useful.

*EDIT* Also, don't forget a lot of players are now using elemental damage for their weapons, illusion, etc. making the +physical of warrior armor not as good in PVP as in PVE. Of course, this is a double edged sword since some players use holy damage now as well
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Old Jun 13, 2005, 07:42 PM // 19:42   #6
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I know Sarus, I just mean for PvP. For PvE, I don't know enough about necro primary to offer advice.

PS: That wasn't mean =P
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